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From: Vladislav Shpilevoy <v.shpilevoy@tarantool.org>
To: Serge Petrenko <sergepetrenko@tarantool.org>
Cc: tarantool-patches@dev.tarantool.org
Subject: Re: [Tarantool-patches] [PATCH] raft: add a test with synchronous replication
Date: Mon, 5 Oct 2020 23:40:02 +0200	[thread overview]
Message-ID: <2a1cf4cc-6ab3-f5b0-774b-8a6e04be095a@tarantool.org> (raw)
In-Reply-To: <e8035fec-ed79-9e9a-9e27-041fd49ae7b5@tarantool.org>

Hi! Thanks for the fixes!

>>> + | ---
>>> + | ...
>>> diff --git a/test/replication/election_replica.lua b/test/replication/election_replica.lua
>>> index 36ea1f077..887d8a2a0 100644
>>> --- a/test/replication/election_replica.lua
>>> +++ b/test/replication/election_replica.lua
>>> @@ -19,8 +20,11 @@ box.cfg({
>>>       replication_timeout = 0.1,
>>>       election_is_enabled = true,
>>>       election_is_candidate = true,
>>> -    election_timeout = 0.1,
>>> -    replication_synchro_quorum = 3,
>>> +    -- Should be at least as big as replication_disconnect_timeout, which is
>>> +    -- 4 * replication_timeout.
>>> +    election_timeout = 0.4,
>> 2. Why? Election timeout has nothing to do with disconnect. It is about
>> split vote. This also will slow down raft_basic.test.lua, which is not
>> supposed to be long. For heartbeat timeouts Raft already uses
>> replication_disconnect_timeout = replication_timeout * 4.
> 
> I've seen cases when a leader is elected, but doesn't send out the is_leader flag
> in time, so new elections start over and over again. This only happened when the
> tests were run in parallel, so the problem was probably in high load.

It should not be a problem. 100ms is enough to eventually elect a leader when the
instances run on the same machine. Several election attempts should not lead to
a test fail. Because even 0.4 may lead to that. It is not a guaranteed protection.

> So, my logic was that if we wait for 4 times replication timeout for the leader to
> come back why not wait for 4 * replication timeout for the leader to establish
> its leadership.
> 
> I mean, if it's considered a normal situation when a leader disappears for not more
> than 4 * replication_timeout, and this doesn't trigger an election, why should
> elections end before at least 4 * replication_timeout seconds pass?

Because it is safe to retry it, and it is normal due to split vote possibility.

> By the way, the raft paper doesn't have a separate leader disconnect timeout. The
> same election timeout is used for this purpose. So that's another argument for
> setting election_timeout to at least 4 * replication_timeout.

But I see your point. I started a discussion with other participants. It is
likely we will remove election_timeout option and use replication death timeout
instead.

Also we will probably drop election_is_enabled and election_is_candidate, and
replace them with a new option election_mode, which is a string: either 'off',
or 'candidate', or 'voter'. Another alternative - 'off' / 'on' / 'voter'.
Or 'voter' -> 'only_vote'. Idk yet. Anyway it looks better than 2 flags, I think.

The patch LGTM. However it seems your didn't push the update on the branch.

  reply	other threads:[~2020-10-05 21:40 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2020-10-02 10:33 Serge Petrenko
2020-10-04 13:54 ` Vladislav Shpilevoy
2020-10-05  8:52   ` Serge Petrenko
2020-10-05 21:40     ` Vladislav Shpilevoy [this message]
2020-10-06  7:30       ` Serge Petrenko
2020-10-06 10:04 ` Kirill Yukhin

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