Hi, Sergey,
thanks for the patch! See my comments.
Sergey
This patch adjusts the aforementioned test to use the benchmark
framework introduced before. The default arguments are adjusted
according to the <PARAM_x86.txt> file. The arguments to the script still
can be provided in the command line run.
The output is redirected to /dev/null. The check is skipped since it is
very inconvenient to check the binary output, especially since it may be
configured by the parameter.
---
perf/LuaJIT-benches/ray.lua | 76 ++++++++++++++++++++++++-------------
1 file changed, 50 insertions(+), 26 deletions(-)
diff --git a/perf/LuaJIT-benches/ray.lua b/perf/LuaJIT-benches/ray.lua
index 2acc24c0..f7b76d0a 100644
--- a/perf/LuaJIT-benches/ray.lua
+++ b/perf/LuaJIT-benches/ray.lua
@@ -1,10 +1,8 @@
+local bench = require("bench").new(arg)
+
local sqrt = math.sqrt
local huge = math.huge
-
-local delta = 1
-while delta * delta + 1 ~= 1 do
- delta = delta * 0.5
-end
+local delta
local function length(x, y, z) return sqrt(x*x + y*y + z*z) end
local function vlen(v) return length(v[1], v[2], v[3]) end
@@ -110,26 +108,52 @@ end
local level, n, ss = tonumber(arg[1]) or 9, tonumber(arg[2]) or 256, 4
-local iss = 1/ss
-local gf = 255/(ss*ss)
-
-io.write(("P5\n%d %d\n255\n"):format(n, n))
-local light = { unitise(-1, -3, 2) }
-ilight = { -light[1], -light[2], -light[3] }
-local camera = { 0, 0, -4 }
-local dir = { 0, 0, 0 }
-
-local scene = create(level, {0, -1, 0}, 1)
-
-for y = n/2-1, -n/2, -1 do
- for x = -n/2, n/2-1 do
- local g = 0
- for d = y, y+.99, iss do
- for e = x, x+.99, iss do
- dir[1], dir[2], dir[3] = unitise(e, d, n)
- g = g + ray_trace(light, camera, dir, scene)
+
+local stdout = io.output()
+
+bench:add({
+ name = "ray",
+ -- Avoid skip checking here, since it is not very convenient.
+ -- If you want to check the behaviour -- drop the setup
+ -- function.
+ skip_check = true,
+ setup = function()
+ io.output("/dev/null")
+ end,
+ payload = function()
+ local iss = 1/ss
please add more whitespaces, here and below
+ local gf = 255/(ss*ss)
+
+ delta = 1
+ while delta * delta + 1 ~= 1 do
+ delta = delta * 0.5
+ end
+
+ io.write(("P5\n%d %d\n255\n"):format(n, n))
+ local light = { unitise(-1, -3, 2) }
+ ilight = { -light[1], -light[2], -light[3] }
+ local camera = { 0, 0, -4 }
+ local dir = { 0, 0, 0 }
+
+ local scene = create(level, {0, -1, 0}, 1)
+
+ for y = n/2-1, -n/2, -1 do
+ for x = -n/2, n/2-1 do
+ local g = 0
+ for d = y, y+.99, iss do
+ for e = x, x+.99, iss do
+ dir[1], dir[2], dir[3] = unitise(e, d, n)
+ g = g + ray_trace(light, camera, dir, scene)
+ end
+ end
+ io.write(string.char(math.floor(0.5 + g*gf)))
end
end
- io.write(string.char(math.floor(0.5 + g*gf)))
- end
-end
+ end,
+ teardown = function()
+ io.output(stdout)
+ end,
+ items = n * n * level,
+})
+
+bench:run_and_report()