[Tarantool-patches] [PATCH v2 luajit 23/41] perf: adjust ray in LuaJIT-benches

Sergey Bronnikov sergeyb at tarantool.org
Fri Jan 2 14:08:26 MSK 2026


Hi, Sergey!

thanks for the patch! LGTM

Sergey

On 12/26/25 12:17, Sergey Kaplun wrote:
> This patch adjusts the aforementioned test to use the benchmark
> framework introduced before. The default arguments are adjusted
> according to the <PARAM_x86.txt> file. The arguments to the script still
> can be provided in the command line run.
>
> The output is redirected to /dev/null. The check is skipped since it is
> very inconvenient to check the binary output, especially since it may be
> configured by the parameter.
> ---
>   perf/LuaJIT-benches/ray.lua | 83 +++++++++++++++++++++++++------------
>   1 file changed, 57 insertions(+), 26 deletions(-)
>
> diff --git a/perf/LuaJIT-benches/ray.lua b/perf/LuaJIT-benches/ray.lua
> index 2acc24c0..f322b023 100644
> --- a/perf/LuaJIT-benches/ray.lua
> +++ b/perf/LuaJIT-benches/ray.lua
> @@ -1,10 +1,12 @@
> +-- Benchmark to check the performance of FP arithmetics and
> +-- structure accesses via modeling of ray tracing. The benchmark
> +-- generates the fractal image of spheres in the PGM format.
> +
> +local bench = require("bench").new(arg)
> +
>   local sqrt = math.sqrt
>   local huge = math.huge
> -
> -local delta = 1
> -while delta * delta + 1 ~= 1 do
> -  delta = delta * 0.5
> -end
> +local delta
>   
>   local function length(x, y, z)  return sqrt(x*x + y*y + z*z) end
>   local function vlen(v)          return length(v[1], v[2], v[3]) end
> @@ -110,26 +112,55 @@ end
>   
>   
>   local level, n, ss = tonumber(arg[1]) or 9, tonumber(arg[2]) or 256, 4
> -local iss = 1/ss
> -local gf = 255/(ss*ss)
> -
> -io.write(("P5\n%d %d\n255\n"):format(n, n))
> -local light = { unitise(-1, -3, 2) }
> -ilight = { -light[1], -light[2], -light[3] }
> -local camera = { 0, 0, -4 }
> -local dir = { 0, 0, 0 }
> -
> -local scene = create(level, {0, -1, 0}, 1)
> -
> -for y = n/2-1, -n/2, -1 do
> -  for x = -n/2, n/2-1 do
> -    local g = 0
> -    for d = y, y+.99, iss do
> -      for e = x, x+.99, iss do
> -        dir[1], dir[2], dir[3] = unitise(e, d, n)
> -        g = g + ray_trace(light, camera, dir, scene)
> +
> +local stdout = io.output()
> +
> +bench:add({
> +  name = "ray",
> +  -- Avoid skip checking here, since it is not very convenient.
> +  -- If you want to check the behaviour -- drop the setup
> +  -- function.
> +  skip_check = true,
> +  setup = function()
> +    io.output("/dev/null")
> +  end,
> +  payload = function()
> +    -- Cache to avoid upvalue lookups.
> +    local level, n, ss = level, n, ss
> +
> +    local iss = 1 / ss
> +    local gf = 255 / (ss * ss)
> +
> +    delta = 1
> +    while delta * delta + 1 ~= 1 do
> +      delta = delta * 0.5
> +    end
> +
> +    io.write(("P5\n%d %d\n255\n"):format(n, n))
> +    local light = { unitise(-1, -3, 2) }
> +    ilight = { -light[1], -light[2], -light[3] }
> +    local camera = { 0, 0, -4 }
> +    local dir = { 0, 0, 0 }
> +
> +    local scene = create(level, {0, -1, 0}, 1)
> +
> +    for y = n / 2 - 1, -n / 2, -1 do
> +      for x = -n / 2, n / 2 - 1 do
> +        local g = 0
> +        for d = y, y + .99, iss do
> +          for e = x, x + .99, iss do
> +            dir[1], dir[2], dir[3] = unitise(e, d, n)
> +            g = g + ray_trace(light, camera, dir, scene)
> +          end
> +        end
> +        io.write(string.char(math.floor(0.5 + g * gf)))
>         end
>       end
> -    io.write(string.char(math.floor(0.5 + g*gf)))
> -  end
> -end
> +  end,
> +  teardown = function()
> +    io.output(stdout)
> +  end,
> +  items = n * n * level,
> +})
> +
> +bench:run_and_report()
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