[Tarantool-patches] [PATCH v1 luajit 23/41] perf: adjust ray in LuaJIT-benches
Sergey Bronnikov
sergeyb at tarantool.org
Mon Nov 17 16:25:44 MSK 2025
Hi, Sergey,
thanks for the patch! See my comments.
Sergey
On 10/24/25 13:50, Sergey Kaplun wrote:
> This patch adjusts the aforementioned test to use the benchmark
> framework introduced before. The default arguments are adjusted
> according to the <PARAM_x86.txt> file. The arguments to the script still
> can be provided in the command line run.
>
> The output is redirected to /dev/null. The check is skipped since it is
> very inconvenient to check the binary output, especially since it may be
> configured by the parameter.
> ---
> perf/LuaJIT-benches/ray.lua | 76 ++++++++++++++++++++++++-------------
> 1 file changed, 50 insertions(+), 26 deletions(-)
>
> diff --git a/perf/LuaJIT-benches/ray.lua b/perf/LuaJIT-benches/ray.lua
> index 2acc24c0..f7b76d0a 100644
> --- a/perf/LuaJIT-benches/ray.lua
> +++ b/perf/LuaJIT-benches/ray.lua
> @@ -1,10 +1,8 @@
> +local bench = require("bench").new(arg)
> +
> local sqrt = math.sqrt
> local huge = math.huge
> -
> -local delta = 1
> -while delta * delta + 1 ~= 1 do
> - delta = delta * 0.5
> -end
> +local delta
>
> local function length(x, y, z) return sqrt(x*x + y*y + z*z) end
> local function vlen(v) return length(v[1], v[2], v[3]) end
> @@ -110,26 +108,52 @@ end
>
>
> local level, n, ss = tonumber(arg[1]) or 9, tonumber(arg[2]) or 256, 4
> -local iss = 1/ss
> -local gf = 255/(ss*ss)
> -
> -io.write(("P5\n%d %d\n255\n"):format(n, n))
> -local light = { unitise(-1, -3, 2) }
> -ilight = { -light[1], -light[2], -light[3] }
> -local camera = { 0, 0, -4 }
> -local dir = { 0, 0, 0 }
> -
> -local scene = create(level, {0, -1, 0}, 1)
> -
> -for y = n/2-1, -n/2, -1 do
> - for x = -n/2, n/2-1 do
> - local g = 0
> - for d = y, y+.99, iss do
> - for e = x, x+.99, iss do
> - dir[1], dir[2], dir[3] = unitise(e, d, n)
> - g = g + ray_trace(light, camera, dir, scene)
> +
> +local stdout = io.output()
> +
> +bench:add({
> + name = "ray",
> + -- Avoid skip checking here, since it is not very convenient.
> + -- If you want to check the behaviour -- drop the setup
> + -- function.
> + skip_check = true,
> + setup = function()
> + io.output("/dev/null")
> + end,
> + payload = function()
> + local iss = 1/ss
please add more whitespaces, here and below
> + local gf = 255/(ss*ss)
> +
> + delta = 1
> + while delta * delta + 1 ~= 1 do
> + delta = delta * 0.5
> + end
> +
> + io.write(("P5\n%d %d\n255\n"):format(n, n))
> + local light = { unitise(-1, -3, 2) }
> + ilight = { -light[1], -light[2], -light[3] }
> + local camera = { 0, 0, -4 }
> + local dir = { 0, 0, 0 }
> +
> + local scene = create(level, {0, -1, 0}, 1)
> +
> + for y = n/2-1, -n/2, -1 do
> + for x = -n/2, n/2-1 do
> + local g = 0
> + for d = y, y+.99, iss do
> + for e = x, x+.99, iss do
> + dir[1], dir[2], dir[3] = unitise(e, d, n)
> + g = g + ray_trace(light, camera, dir, scene)
> + end
> + end
> + io.write(string.char(math.floor(0.5 + g*gf)))
> end
> end
> - io.write(string.char(math.floor(0.5 + g*gf)))
> - end
> -end
> + end,
> + teardown = function()
> + io.output(stdout)
> + end,
> + items = n * n * level,
> +})
> +
> +bench:run_and_report()
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