[Tarantool-patches] [PATCH] core: introduce evenly distributed int64 random in range
Ilya Kosarev
i.kosarev at tarantool.org
Sun Sep 6 16:19:58 MSK 2020
Hi!
Thanks for your review.
See my answers & questions below.
>Суббота, 5 сентября 2020, 1:39 +03:00 от Vladislav Shpilevoy <v.shpilevoy at tarantool.org>:
>
>Hi! Thanks for the patch!
>
>See 2 comments below.
>
>On 04.09.2020 15:51, Ilya Kosarev wrote:
>> Tarantool codebase had at least two functions to generate random
>> integer in given range and both of them had problems at least with
>> integer overflow. This patch brings nice function to generate random
>> int64_t in given range without overflow while preserving uniform random
>> generator distribution. Most relevant replacements have been made.
>>
>> Closes #5075
>> ---
>> Branch: https://github.com/tarantool/tarantool/tree/i.kosarev/gh-5075-fine-random-in-range
>> Issue: https://github.com/tarantool/tarantool/issues/5075
>>
>> @ChangeLog:
>> * Introduce overflow resistand & evenly distributed random in range (gh-5075).
>
>1. resistand -> resistant
>
>>
>> src/lib/core/random.c | 8 ++++++++
>> src/lib/core/random.h | 12 ++++++++++++
>> src/lib/swim/swim.c | 26 ++++----------------------
>> test/unit/histogram.c | 12 +++---------
>> 4 files changed, 27 insertions(+), 31 deletions(-)
>>
>> diff --git a/src/lib/core/random.c b/src/lib/core/random.c
>> index f4fa75b1c1..2229c5fbbc 100644
>> --- a/src/lib/core/random.c
>> +++ b/src/lib/core/random.c
>> @@ -97,3 +97,11 @@ rand:
>> while (generated < size)
>> buf[generated++] = rand();
>> }
>> +
>> +int64_t
>> +random_in_range(int64_t min, int64_t max)
>> +{
>> + assert(max >= min);
>> + double drand = drand48();
>> + return (int64_t)(drand * max + (1 - drand) * min);
>> +}
>
>2. The problem here is that you won't get an overflow, but you won't get a
>completely random number either. This function is not able to return
>anything > 48 bits without precision loss. So for example if I will give it
>a range [INT64_MIN, INT64_MAX], it will never return lots of integers > 2^48.
>Especially the ones > 2^53, since starting from this point double will loose
>integer precision.
*
Ok, right, i see the problem here. Didn’t think it through enough.
>
>I expect a random function be able to return any value from the given range.
>Not only certain ones.
>
>In other words, this solution is not much better than rand() %. It also is not
>able to return the complete range.
>
>I was thinking about that a lot, and this is why I filed a ticket. It is not
>a trivial task.
>
>The function should be able to return any value from 0 to 2^64-1 to cover the
>entire [INT64_MIN, INT64_MAX], or [0, UINT64_MAX].
>
>I was thinking we could use random_bytes() to get a value [0, UINT64_MAX], and
>then scale it down to the given range. For example, if the range is [A, B], then
>its length L = B - A. And the random value is R.
>
>Then a scaled down value would be
>
> S = R / UINT64_MAX * L
>
>The problem here is the precision loss again. When you will divide R / UINT64_MAX
>to get a value from [0, 1] range, the result is likely to be garbage. Double
>can't handle that precision. This is where I stopped and filed the ticket.
*
Well, yes, scaling doesn’t really seem to work as good as we want to.
I looked through this page: https://www.pcg-random.org/posts/bounded-rands.html
on generation in range and found out a bounding method which i think is
the most suitable for us. It works for int64_t too and can be used both
for «complete random» and «pseudo-random»:
```
uint32_t bounded_rand(rng_t& rng, uint32_t range) {
uint32_t mask = ~uint32_t(0);
--range;
mask >>= __builtin_clz(range|1);
uint32_t x;
do {
x = rng() & mask;
} while (x > range);
return x;
}
```
>Another issue - random_bytes() is easy to use, but it is not pseudo-random. It is
>completely random. This is actually good usually, but not for the tests. In swim
>unit tests knowing random seed is the only way to reproduce a fail. That makes me
>think we need two random functions: for pseudo-random values and for real random.
>
>Pseudo-random could be generated by concatenation of several rand() calls using
><< and |.
>
>Another option - implement Mersenne twister algorithm of pseudo-random numbers of
>uint64_t type.
>
>Also I would look into what std:: has in C++. Its random functionality is much
>richer than rand().
*
Right, C++ has mersenne_twister int64_t implementation and some solution
to get int64_t in range as following:
```
std::random_device rd;
std::mt19937_64 generator(rd());
std::uniform_int_distribution<int64_t> range(min, max);
return range(generator);
```
However, C++ implementation seems to be overcomplicated.
I think it is better idea to implement something simple & fast.
For the mersenne_twister the good idea is to adopt this implementation,
as far as i see it:
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt64.html
But what i think might be even better is to take something less classic
while more relevant, according to this paper: https://arxiv.org/pdf/1910.06437.pdf
I think the best option for us now is xoshiro256++: http://prng.di.unimi.it/
It seems to be much faster and doesn’t fail any known statistical test as far as i see.
The implementation to adapt: http://prng.di.unimi.it/xoshiro256plusplus.c
--
Ilya Kosarev
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